![]() ![]() I believe many of our future experiences will come through a 3D, immersive interface. While many designers are using 3D now to create marketing images and product catalogs, it’s also capable of creating entire immersive worlds in virtual or augmented reality that are purely the product of a creative person’s imagination. One of the exciting things about 3D creativity is how versatile it is. Modeler uses a VR interface to recreate the natural, organic feeling of sculpting clay with your hands and it lets you interact with your model on the desktop so you can leverage the precision of mouse and tablet controls. We’ve also opened a private beta of an upcoming tool called 3D modeling tool, a modeling tool that allows you to create your own 3D objects. This collection is just the beginning of our 3D innovation. And you’ll be able to see how these expertly created assets were made so you can apply the same techniques to your own creations. The models include everything from a rusty screwdriver to an airplane cabin wall and cover all sorts of uses, from fashion and automobile design to architecture and games – everything you need to get a head start on whatever project you’re planning and make your scene rich with detail and nuance. Our content team has created thousands of customizable 3D assets, including models, lights, and materials. The Substance 3D Collection includes: Substance 3D Stager:īuilt on the foundation established by Adobe Dimension, Stager lets you easily assemble models, materials, and lighting in a 3D scene and produce stunning virtual photographs and renderings.Ĭredits: Studio 3D&I: Jean Fournery, Benjamin Marechal. And the collection isn’t just about tools it also includes thousands of models, textures, lighting systems, and other assets you can use to jump-start your projects. It uses the power of artificial intelligence to eliminate much of the technical complexity of 3D design and features the “what you see is what you get” interface artists are familiar with from Photoshop or Illustrator. Substance 3D provides the cutting-edge technology that veteran 3D artists require, while making the medium accessible for new 3D enthusiasts. ![]() The team’s goal was to build tools that are easy to learn, but impossible to outgrow, so that there are no limits to your creativity. The team behind Substance joined Adobe two years ago and have since been at work building a suite of powerful, accessible, and integrated 3D tools. Its foundation is the Substance suite, which has been used for years to create the vast majority of AAA game titles, including Half Life Alyx and Flight Simulator, along with movies like Blade Runner 2049 and Tenet (both Oscar winners for best visual effects), design, architecture, and more. The collection has an exceptional heritage in the 3D community. ![]() To empower creatives to succeed in 3D, today we’re releasing the Adobe Substance 3D Collection, a suite of interoperable tools and services that support 3D creativity from the beginning to the end of any project. 3D is a key part of the new generation of creativity. Fortunately, the pandemic won’t be with us forever, but 3D creativity certainly will. These companies and thousands of others discovered that creating in 3D not only gave them incredible creative freedom, but that it was also faster, cheaper, more scalable, and more sustainable. And 3D virtual photography was the foundation for a Ben & Jerry’s marketing campaign. Lowe’s used it to digitize their entire catalog for virtual shopping. Fashion brands used 3D to speed their design processes. When the pandemic made getting together for photo shoots and other creative projects impossible, companies turned to 3D to create. 3D fueled our imaginations, but we couldn’t imagine using it ourselves. ![]() We were blown away by the enveloping, fantastical worlds game developers built and the incredibly immersive 3D visual effects in movies, but many of us thought creating in 3D was too technically demanding. Announcing Adobe Substance 3D: Tools for the Next Generation of Creativityįor years, many creatives saw 3D creativity as equal parts exciting and forbidding. ![]()
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